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Mortal Kombat 11: Frost

(Head/hair were handled internally by NetherRealm)

(Head/hair were handled internally by NetherRealm)

For the highpoly and game meshes, I handled her arms in collaboration with my amazing lead Yong Wei who created the rest of this character! https://www.artstation.com/artwork/nYYrkK

For the highpoly and game meshes, I handled her arms in collaboration with my amazing lead Yong Wei who created the rest of this character! https://www.artstation.com/artwork/nYYrkK

The 'glowy' emissive parts were fun to test. I also liked that they kept some cloth bits in the concept for her skin, so there was some leeway to play with the patterning.

The 'glowy' emissive parts were fun to test. I also liked that they kept some cloth bits in the concept for her skin, so there was some leeway to play with the patterning.

Frost Reveal | Official Trailer | Mortal Kombat

Super cool collaboration with Yong Wei for Frost's skin // Kronika's Temporal Reactor co-ord, where I was mainly responsible for the textures. He did great work in modelling her skin, and I learnt a lot from him in that process as I constructed her arms and hands.

Finding a good balance in the layering and shapes there was a little tricky for me, and I wanted to express the layers without bulk. It was an excellent exercise for sure.

Head sculpted and groomed by the NetherRealm Games team. The gears used with this were not textured by me.

For the full sculpt post, do check out Yong Wei's profile!
https://www.artstation.com/artwork/nYYrkK

Special thanks to Brendan for his insight/critiques throughout the duration of the project, and of course, the great team at NetherRealm!
Character Art Direction:
https://www.artstation.com/brendan_james

MORTAL KOMBAT and all related characters and elements are trademarks of © Warner Bros. Entertainment Inc.
Many thanks to Passion Republic for the chance to work on this!