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Spider-Man: Parameterized Aging on Tiling Materials

Team Lead: Shawn Kok

Special thanks to Ian Yong, who worked with me on some tiling materials for Insomniac's Spider-Man PS4 release. He gave me a great heads up on how to get started with this kind of substance work, and setting the parameters so we could allow some aging or edging variations on sliders.

We tried to clamp the results at certain places, for example, the maximum amount of aging or "wearing" that would be acceptable, and not overly exaggerated through simple operations in substance.