Team Lead/Art Direction: Shawn Kok
It would seem that the NPC sporting a pair of these had some Ideas about not getting hit while on a dark road. :P
Done for Insomniac's Spider-Man, PS4 release.
The base was done in Maya, and then brought to Zbrush for detail sculpting. I was responsible for the modeling, up till texturing. Textures back then were done in photoshop and kept pretty clean.
Previews rendered in Marmoset Toolbag